A racing cardgame prototype made for TriJam #264 in three hours. Rules:

  • Reach the finish line ("distance") before the enemy does
  • Discarding a card increases "fuel" by one
  • Cards are never re-stocked
  • At the start of each turn, if your "fuel" is not zero:
    • "fuel" decreases by one
    • "distance" increases by your "speed"
  • At the start of each turn, if your "fuel" is zero:
    • "speed" decreases by one

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